Amp is another of CR-Tech’s Bio-Weapons however he is seldom placed
into combat because of his unpredictable nature. He has been known to
turn on his own handlers, or start attacking and killing innocent people
at random. The only way that CR-Tech can truly control him is through
a nuro-blocker implanted into him. This is like an on/off switch if
Amp gets out of hand one command word and Amp is out of commission.
The command word is changed on a daily basis. This has made Amp a very
reluctant but obedient slave to the whims of CR-Tech and his handlers.
Amp has the ability to harness electricity, this gives him a very advantageous
edge in combat, first of all everything around him can get electrocuted.
This will cause minor combustibles to burst into flames and will cause
peoples, hair to stand on end. Anyone within ten feet of Amp tends to
start getting shocked as if getting hit by a tazer gun. Amp can also
absorb electricity and store it like a battery. When he does this he
gains astounding strength and reflexes. His physical strength increases
due to the electricity flowing through his muscles making them tense
and contract making his body into a huge charged mass of muscles. His
reflexes increase because of the electricity harmonizing his synaptic
brain activity making him react quicker despite his muscles becoming
increasingly rigid. Amp can discharge his stored electricity in one
of two ways, one is in focused bolts of power that are equivalent to
ten times the intensity of lightning. The second way is to build up
a static field around him that can deflect physical and energy based
attacks. Amp favors to fight in a city setting where he can absorb the
energy from nearby power lines and transformers. Amp can fly by riding
the earths magnetic current, and has even been known to teleport through
power outlets. His new favored trick is to let out an EMP wave that
can disrupt electrical circuits as well as disorient the human synaptic
signals disorienting and stunning all within a twenty foot range.
Amp wears a nano-containment suit like H-Bomb except that it can be
set to conduct or to insulate, this gives Amp a varying degree of control
over his powers which at sometimes is nearly uncontrollable.